Sunday, April 13, 2014

The Beaver Coat Clue game

            Throughout The Beaver Coat, multiple objects were stolen including wood and the beaver coat itself.  However, it is never explicitly stated who steals these things.  The audience can infer through context clues what happened, but one can never know for sure exactly what happened, and in the end, the thefts are never resolved.
            For our project, we plan on making a board game similar to Clue.  There will be different settings around the outside of the board including Mrs. Wolff’s house, Krueger’s house, the river, the courtroom, and the street.  The characters we chose to include are Mrs. Wolff, Leontine, Adelheid, Dr. Fleischer, Julius, Motes, and Von Weherhahn.  The potential objects that could be used to steal the wood and the beaver coat include the sled, the boat, the laundry sack, a handbag, and the ladder.  You would play almost the same way the original Clue is played but we added a dimension by using action cards.  At the beginning of your turn, you would draw an action card to tell you what you are able to do.  Some examples of action cards include make a guess, look to see one of your opponents’ cards, or a game over card.  There would be more game over cards than other cards leading it to be statistically likely that the game would end before you figured out who actually stole the objects.  As with regular Clue, one setting, one character, and one object will be put off to the side in an envelope that reveals the guilty party (if the game ever gets that far).  This relates to the story because the truth about who steals the objects is never revealed.  It also works because the story ends abruptly without any warning. If a player draws this card, they will get the full effect of what the story is like. 

Emily2


(Emily Humphreys and Emily Reed)

2 comments:

  1. I really like this idea for board game! It really works with helping to connect with the text, too. The player and the reader both go on the journey of figuring out who did what, and the game would give the reader a physical way to visualize the plot.

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  2. This is awesome! I would suggest that you could add an identity (thief or citizen) for the characters to draw so that only the character himself know his own identity. For each character, they might have their own special power-ups that they can use against other characters. Just some ideas to make things more intense.

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