For our project, it is a point-and-click
visualization program using the different settings of The Beaver Coat. In
sketching out our project proposal, there will be two main settings: the Wolff
residence and the courthouse. In each of these settings there will be
highlighted items that the user can click on. These will be the important items
that appear or are mentioned in The Beaver Coat. Once the item is clicked, the
screen is divided into two parts. The left side of the screen zooms in on the
object, and the right side of the screen opens a separate window containing
textual information that references the item. The textual information will be
referenced using the page numbers from the purple copy of The Beaver Coat.
Lastly, the quotes and the page numbers referencing the item will be shown.
In justifying our choice, not only
will the scenery and the key items strengthen the reader’s memory of the
important items in the story, but it will also locate textual references
referring to that item instead of flipping randomly thru the book. By easily
locating these textual references, the tie between the items and their stories are
easily connected. In clarifying and simplifying it out, our product helps
people who understand better by visualization.
However, our program doesn’t address
how The Beaver Coat is so descriptive in their settings. The program will only
narrow in on passages about the object that we the creators think are
important. Therefore, the users of the program may not be exposed or highly
aware of the rich descriptions of the settings through-out the story. Also, since
we the creators choose what we think are the important items, thus creating a
bias approach towards the book because it’s like we’re telling everyone that THIS
so-and-so is important and THAT so-and-so is not. For that reason, does anyone
want to pitch in and give us suggestions of what they believe to be the
important items?
Ai Lin Chin
Alice Ta
I really like this idea, and I also think ithis would be a great supplemental resource for a class studying The Beaver Coat. I could see this program catering to many different learning styles, not just visual. For auditory learners, you could attach an audio file to the item clicked on, which plays the meaning of the item in the story. For verbal learners, you could have a description of the item pop up when you click on the item. You could even make a matching game with people and the items if you added people. Great idea!!
ReplyDeleteI think with this idea you could really show how Mrs. Wolff was hiding everything out in the open and just distracting people from it.
ReplyDeleteWe can't argue with the fact that The Beaver Coat was very descriptive. I also can't wait to see how this will turn out.
ReplyDeleteI think this is a pretty neat idea. It reminds me a lot of the way Pottermore works. If you've never used it, you should check it out to get some ideas.
ReplyDelete